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I think that there should be a system in grounded where players could combine the effects of 2 trinkets (max) together with a balanced twist. The trinkets should act as the following; the Dominant Trinket (aka the effect you want to mainly focus on), and the Non-Dominant Trinket (aka the effect you want as a secondary effect).

I also think players should only be able to combine only ominent badges with specific trinkets. No Sarah's charm combinations. However the combo items would be; fungal charm, suspicious ice cap, spicy charm, insulating larva spike, and all ominent badges. The debuff should be worse depending on the Non-Dominant Trinket. I don't know coding, but I think this could improve the experience of Grounded.

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