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Some maybe unintended issues that may need to be fixed?


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Platform: PC Steam

Multiplayer, solo at the time.

Issues -

With the crossbow, you can bypass the reload time by pressing the block button after launching the arrow. I figured that crossbows weren't balanced with that in mind. (This can also be recreated with the shovel. Holding the block button upon striking the thing you are gathering, clay, for example, will bypass a large portion of the animation and allow you to quickly reset and strike considerably sooner than you would normally.

Not sure if this is a feature, but, you can relocate pallets, all contents included, without limit. Relocate a pallet you have already built, wander near some stems, set the pallet back down, fill up the pallet and then relocate it back to your base. If this -is- an intended feature, I would suggest making craft able sledges, instead, because this seems really broken and trivializes the hauling stat from ant armor/mutation/smoothies.

Last thing I did? Was just shooting at a bee with a crossbow. The only limitation to reload bypass with block is that the shots still consume stamina, so you'll run out of stamina quickly if you fire back to back with this crossbow exploit.

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