antihuman09 Posted April 26, 2023 Posted April 26, 2023 Unsure whether it is already implemented or if it has been mentioned before, but I feel like faction aggravation should be more dynamic. Instead of simply rising with certain actions, it should fall slowly with a lack of those actions as well as when payback is "delivered" in a raid event. It seems like it would make sense and be a cool game mechanic. -Rob
antihuman09 Posted April 26, 2023 Author Posted April 26, 2023 Cooldown isn't the right word, exactly, but the best I could come up with.
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