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PTS 1.2 Feedback (Unusable spicy staff and overpowered wasps)


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Hello,

Firstly, updated 1.2 looks awesome so thank you for bringing new content, but I have identified a few issues thus far with update 1.2.  Note:  I play Survival only, even for base building, so I don't miss out on using my main build when new content / achievements come out such as 1.2.  the issues listed below make survival bot unplayable but frustrating enough that I get half hour in and want to quit out to calm down.  

  1. The Spicy Staff is back to shooting in a large arc when performing a charged shot, meaning you have to aim about 5cm lower than where your target is, seems to have reverted back to version 1.0 of the game and makes it practically unusable.  This could be improved by going 1st person, but in this case it doesn't, the arc remains large and off centre.
  2. The retaliation of the wasps is silly powerful.  I had several at once, no waves of attacks, and they destroyed half of my base in a blink of an eye (Which is both impressive and outrageous given the size of my base) .   No other T3 beasts retaliate, so why wasps?   I don't think they should retaliate at all, they are enough trouble as it is.  If you do decide to keep it then they need to attack in smaller waves and their damage to buildings needs to be massively reduced.   Worst of all they are aggressive, so you go anywhere near them and defend yourself, you then have several of them attack your base.  There's simply no way of avoiding your base getting battered. 
  3. That brings me onto point number 3.  When the wasps are released from the queens nest they spread out all over the garden, even into the lower tier garden, where many have built bases.  They are unleashing havoc and destroying bases left, right and centre.  These are powerful creatures and should be locked to the Tier 3 garden.
  4. And why oh why have you put the wasp spawns next to the mosquitoes?  The only way to stay alive against wasps is with healbasa, considering you have nerfed the cooked aphids etc (Which is really annoying), but to get the blood sacks you have to fight wasps as well which means you use more healing items than you can gather. 
  5. The wasps also seem to be quite high up in the air, making using ziplines very precarious.   It's pretty much 50/50 when going over to T3 garden or Mordoc Castle as to whether you can make it there without being attacked by three wasps.  
  6. I've also had a few crashes even after the 1gb update today, but I have reported that through XBOX bug report so you get the diagnostics data.  
  7. Given how many pinecones we need now, it would be good to see more of them around, or increase the amount you get from them.  

Overall I love what you aspired to do with the update, but keeps wasps to T3 garden, away from mosquitoes, and stop them from retaliating like the other high level bugs. Keep this and I and many others will rage quit as won't be able to build and maintain our bases in survival mode.   Do these things and everyone will be happy, i've seen a lot of content creators complaining about these things too like Seethrew, ImCabe, etc.  Other than those few things, well done, seems like some really good content.  

I was however a little disappointed there were no vertical half walls added, or method to collect multiple resources at once (like pebbles) without risking repetitive strain injury.  I'd also like to see a way to send resource up a zipline and not just down, it makes getting resources around the garden very difficult and time consuming (A zipline transporter for planks and stem would be great, maybe utilizing a pet aphid to go up?).  

 

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