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Stick Dead Zones - Works in game but not in menus/map/static, etc

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Hi

Just as the topic title reads:

The options to correct analogue stick dead zones within the game are brilliant and all games should follow suit.

This function works great whilst playing in the game, running around and standing still etc but sadly in menus/typing or whilst static (e.g. peeping) or viewing the map the drift is NOT corrected. Not sure if this can be fixed though. 

Thanks

Edited by dazza61

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