Manuela Posted December 5, 2022 Share Posted December 5, 2022 (edited) Like Love the new update - so far only a few things were not as they should ( I suppose). Wendell throws me from zipline when respawning near me while using it. (Edit Or when trying to catch up with me ^^) Maybe it's just a feeling, but it does feel as if there's something wrong with the sizzle effect. It feels ways too fast. Full upgraded Armor - no other buffs - but usually not able to pick up one coal if I am able to destroy the coal thingy. Suggestions in no particular order: - When within player housing - don't despawn all items (I did love my smelter with the coals on top - now it's even worse to get new ones (and probably worse for new players). - (at least) When within player housing - remove building restrictions or make it adjustable (somehow the game always reminds me of how players were able to build so many cool things in Star Wars Galaxies (RIP- but missing building restrictions weren't the reasons ;o) ) ) - While the new chewing gum things are cute - maybe a higher chewing gum drop rate would be nice - to not have to decide if one builds something nice - or creates some smoothies. - Instead of getting rid of the extra inventory provided by the pets - how about adding the Wendell AI to all of them - minus the flying part and throwing the player from stuff? I think this would add loads of usefullness the pets. - Maybe some blueprint for some player clothing or something? I got loads of silk to spend now! - I think the general drop rate really should be higher - or adjustable during game creation, as well as later on. When you decide to not just do what is needed to end the game, but build something here and there - try out different things - it gets rather tedious/tiring as you need loads of different things. Overall it does feel as if I am playing 7 days to die. It's just the question when, not if - I get killed by weevil eventually (lol). I play on normal and before playing the 1.10 update thought about playing whoa mode - somehow this changed - I loved building things in this game and just roam around. The game never felt too easy - after progressing it has to be easier as this is the whole thing of progression I guess. Even if there were weapons doing more damage, which felt good - I mean - it's a PvE game - I think the Player should feel good - not the bugs!) I know it's much easier in multiplayer - but usually I am playing singleplayer - maybe some seperate adjustments for sp would be nice. (Again - my feedback is from my singleplayer perspective - on normal difficulty - both endings) Thanks for creating this great game! Edit: Love being able to parry with my crossbow now Wendell_Nooooo.mp4 Edited December 7, 2022 by Manuela Wendell Link to comment Share on other sites More sharing options...
Manuela Posted December 7, 2022 Author Share Posted December 7, 2022 (edited) Feedback 2: It seems Wendell is a bit more carefull - or maybe the part of the zipline I tried now wasn't high enough. Edited December 9, 2022 by Manuela Link to comment Share on other sites More sharing options...
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