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Feedback 1.10 (Edited)

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Like  Love  the new update - so far only a few things were not as they should ( I suppose). 
Wendell throws me from zipline when respawning near me while using it. (Edit Or when trying to catch up with me ^^)
Maybe it's just a feeling, but it does feel as if there's something wrong with the sizzle effect. It feels ways too fast. Full upgraded Armor - no other buffs - but usually not able to pick up one coal if I am able to destroy the coal thingy.  
Suggestions in no particular order:

- When within player housing - don't despawn all items (I did love my smelter with the coals on top - now it's even worse to get new ones (and probably worse for new players). 

- (at least) When within player housing - remove building restrictions or make it adjustable (somehow the game always reminds me of how players were able to build so many cool things in Star Wars Galaxies (RIP- but missing building restrictions weren't the reasons ;o) ) )

- While the new chewing gum things are cute - maybe a higher chewing gum drop rate would be nice - to not have to decide if one builds something nice - or creates some smoothies. 

- Instead of getting rid of the extra inventory provided by the pets - how about adding the Wendell AI to all of them - minus the flying part and throwing the player from stuff? I think this would add loads of usefullness the pets.

- Maybe some blueprint for some player clothing or something? I got loads of silk to spend now!

- I think the general drop rate really should be higher - or adjustable during game creation, as well as later on. When you decide to not just do what is needed to end the game, but build something here and there - try out different things - it gets rather tedious/tiring as you need loads of different things.


Overall it does feel as if I am playing 7 days to die. It's just the question when, not if - I get killed by weevil eventually (lol). I play on normal and before playing the 1.10 update thought about playing whoa mode - somehow this changed - I loved building things in this game and just roam around.  The game never felt too easy - after progressing it has to be easier as this is the whole thing of progression I guess. Even if there were weapons doing more damage, which felt good - I mean - it's a PvE game - I think the Player should feel good - not the bugs!)  I know it's much easier in multiplayer - but usually I am playing singleplayer - maybe some seperate adjustments for sp would be nice.

(Again - my feedback is from my singleplayer perspective - on normal difficulty - both endings)

Thanks for creating this great game!

Edit: Love being able to parry with my crossbow now ❤️  

Edited by Manuela
Wendell

  • Manuela changed the title to Feedback 1.10 (Edited)
  • Author

Feedback 2:
It seems Wendell is a bit more carefull - or maybe the part of the zipline I tried now wasn't high enough. 

Edited by Manuela

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