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Posted

Hello, by advance please excuse my English. It's not my native language, so I use google translate.

I find that the mutations for weapons are not really suitable.

 

When playing on higher difficulty. Mutations for weapons are changed too often depending on the fight.

 

I propose to make a statistical sheet for each weapon. regardless of mutations.

 

The more we use a weapon, the more we increase the lv of the corresponding weapon.

 

for example: a spear will have a maximum of 10 lvl in its stat.

 

The more we type with the more we will increase the xp of this weapon.

 

And weapon related mutations unlock based on weapon exp
Another example: A spear lv 1 no mutation. a spear lv 3 mutation lv1. A spear lv 6 mutation lv2...

 

we can master each type of weapon without having to go through the menus each time to change it.

 

 Because during the exploration it is not uncommon to have to face several types of enemies each with a different weak point.

 

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