Veroku Chan Posted October 31, 2022 Share Posted October 31, 2022 It would be nice to see some sort of Scarecrow/Totem item that can be constructed and placed. That would either ward away certain creatures, or make them docile/non-hostile in it's perimeter. I am currently constructing a base and bees are constantly aggroing and attacking from outside the base itself, often causing massive damage to many walls/floors/and other items. All while being outside the base. They have become a constant annoyance, and I would very much like a way to make them docile, if not outright keep them away from the base. As they are always flying directly into a wall, a floor(from underneath), or the roof(from above). Aggroing, and attacking at random as I move through the base. I would be perfectly fine if such a thing was difficult to craft, or was specific to each individual creature(though having one for each may be problematic) 1 Link to comment Share on other sites More sharing options...
Anon cannon Posted October 31, 2022 Share Posted October 31, 2022 you mean neutral right? Because making bugs non hostile with a small device could be broken. So like, you can still make them hostile by attacking them. Also, how would it work in raids? Maybe it would help to ward, some of the bugs away. Or maybe it would give a better chance to spawn less enemies during a raid. Most bugs don’t go near your base unless it it a raid. what bugs would it work against, would you have to make different ones to work on different bugs? I like the idea and the motive. But where does this idea go beyond just simply being an idea. Link to comment Share on other sites More sharing options...
Veroku Chan Posted October 31, 2022 Author Share Posted October 31, 2022 Your interpretation of non-hostile and neutral are the same. Hostile-Attack on sight, Non-Hostile-Will not attack unless attacked, Friendly-Will not attack period. Obviously there should be limits, and what creatures this would and would not work on is entirely up to the devs. Obviously for the purpose of raids, this would not work. I'm not suggesting disabling all enemies in every aspect. There are other methods for that. This suggestion is for the exact sort of reasons I mentioned. You seem to take quite a hostile approach to your wording. Link to comment Share on other sites More sharing options...
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