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Feedback on the Clover Collision Effect


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I have some thoughts on clover. Clover's physics collision is terrible, and it usually gets stuck while on the road. Because when it hits its stem, its leaves will lean forward so that it just blocks the player's path. When I'm fighting in a swarm of clovers, either I'm being shoved around by clovers, or insects are being shoved around, my view is messed up and I'm always misjudging the direction of the attack because of unpredictable and strange shifts. Also, if there are multiple clover blades on a piece of ground, the character will constantly vibrate on it. I hope the physical collision effect of clover can be optimized

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