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Hello, I've been experiencing durability issues, specifically with quick weapons (more specially, the mosquito needle rapier) . I realize that since the weapon is really quick it shouldn't hit too hard, but when trying to kill an orbweaver for example, it took like 5 minutes just to kill, and that's if I survive, while my friend who's using a tier 2 axe, like for chopping grass, can finish it off in like 1, with no injury. All this to say, after my arduous battle, I come out with no hp and a near broken weapon forcing me to fight another mosquito to repair it. I don't think it's good design to have to kill a single spider and then have to find a mosquito and kill it after every battle. I found myself getting rid of this weapon asap, which is unfair as I'm usually a huge fan of piercing weapons. Using the needle I would have to mostly avoid every enemy just to save durability on a journey if I wanted to go any distance, and on more than one occasion my friend had to go out and kill mosquitos for me so I could repair my weapon. It would be great if you could look into the durability issues on faster weapons, it's fine that they are weaker, but it's not fair that they break so easily, needless to say, I am enjoying your game very much, just not my stupid slow club I have to use now... 

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