aruru Posted January 6, 2022 Posted January 6, 2022 I'm trying to assign a different value for a property of CharacterProgressionDataComponent based on whether a character is single or multi-class. Is it possible to modify a property of CharacterProgressionDataComponent without affecting all other characters? And if it is, should I use a ModScriptHookGameData object and the HasClass(Guid, Guid) script to do so? Any help would be appreciated; I'm brand new to modding games.
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