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Conditionally Set Property of an Object


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I'm trying to assign a different value for a property of CharacterProgressionDataComponent based on whether a character is single or multi-class. Is it possible to modify a property of CharacterProgressionDataComponent without affecting all other characters? And if it is, should I use a ModScriptHookGameData object and the HasClass(Guid, Guid) script to do so?

Any help would be appreciated; I'm brand new to modding games.

 

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