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Disappointed


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I look forward to the monthly updates and some of the changes can make one thing better and another worse.  The 0.6 update for instance made acorn parts more common and reduced the glut of acorn tops, but it also reduced the availability of acorn bits, making keeping oneself fed more difficult.  I think the changes to armor and tool/weapon repair is an example of something that is not really an improvement.  Requiring large quantities of spare parts will make field repairs either impossible or completely undo the benefit of moving our equipped gear out of our inventory moot.  I can fill my inventory with quartzite, ant parts, lady bug parts, berry leather, bone mint....  Or I can carry 2 of everything so I can fall back onto my spare item when it breaks.  Another option is that I can carry peblet items and only use my tier II gear when it actually makes sense in order to save myself the cost in materials for repairs.  Honestly if this is what you had in mind, keep the old style repair go back to having my gear in my inventory because the increased damage on death and the difficulty of making field repairs means I am just going to be spending more time running back and forth to base instead of actually playing the game.  It feels like 1 step forward and 2 steps back.   The whole item/gear wear isn't realistic to begin with since in real life these items would last a lot longer than they do now.  Another option is keep with the plan and increase durability.  A jaunt around the yard can easily wear out weapons such that I need to make multiple repairs to them during the course of my adventures.   Exploring the hedge lab for the first time for instance could easily find you running out of critical things just when you need it far before you can complete your adventure.   Or is it your intent to force people to build a base and shuttle in supplies prior to doing any exploration?

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