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Bugs and Suggestions


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  Hey, ive logged about 24 hours on grounded so far and i really love the game, but ive had a few problems that i think should really be solved in future updates and some things id also like to see added. Im not sure which have been addressed already.

1. The absolute most frustrating thing is when i come home and six larvae or a couple of soldier ants have spawned indoors and are ransacking the place. It almost makes me want to put the game down bc of the level of inconvenience it adds.

2. The second most frustrating thing is when im fighting a bug and all its health comes back suddenly for no apparent reason. It worse when it happens three times on the same bug. No beetle should be able to take 100+ arrows. 

3. Theres a huge invisible box around the squeeze part of the handle on the hose of the poison sprayer. It makes it impossible to jump from the top of the poison container back onto the hose to walk back down without being pushed aside by an invisible wall and plummeting to one's death.

4. I appreciate the realism of there just being a bunch of spiders on the novelty flying disc. but it would be nice to have a little reward of some sort waiting after the harrowing journey that is getting there. Or at least a little more pageantry with the landmarks. 

5. for some reason if im standing on a ladybugs back and it attacks an aphid, then I die.

6. Im not sure if maybe im just missing it, but my larvae blade isnt doing any poison damage to anything, unless its so miniscule an amount that it doesnt appear on the hp bar for me.

7.  clover geometry can get janky and running through them can get me hung up on the geometry. (dangerous when running frantically).

8.  grubs can burrow through rocks and trees.

9. A way to repair structures would be dandy, unless i just havent discovered that yet.

10. Please consider adding butterflies

11. please dont add fish, the water is too convenient.

12. theres a berry that grows over a little puddle near the hedge, but it falls down into water thats just too deep to harvest the berry.

13. when a clover im standing on is moved by a big critter while im on it, i just float where the geometry was.

14. Please consider adding a way to climb the tree, or potentially expand into other large environments,

 

  I am super excited about this game and i really hope it continues to get worked on because its already really good. Thank you for considering these above mentioned items.

Edited by sum1hugme
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On 7/31/2020 at 2:20 PM, sum1hugme said:

  Hey, ive logged about 24 hours on grounded so far and i really love the game, but ive had a few problems that i think should really be solved in future updates and some things id also like to see added. Im not sure which have been addressed already.

1. The absolute most frustrating thing is when i come home and six larvae or a couple of soldier ants have spawned indoors and are ransacking the place. It almost makes me want to put the game down bc of the level of inconvenience it adds.

2. The second most frustrating thing is when im fighting a bug and all its health comes back suddenly for no apparent reason. It worse when it happens three times on the same bug. No beetle should be able to take 100+ arrows. 

3. Theres a huge invisible box around the squeeze part of the handle on the hose of the poison sprayer. It makes it impossible to jump from the top of the poison container back onto the hose to walk back down without being pushed aside by an invisible wall and plummeting to one's death.

4. I appreciate the realism of there just being a bunch of spiders on the novelty flying disc. but it would be nice to have a little reward of some sort waiting after the harrowing journey that is getting there. Or at least a little more pageantry with the landmarks. 

5. for some reason if im standing on a ladybugs back and it attacks an aphid, then I die.

6. Im not sure if maybe im just missing it, but my larvae blade isnt doing any poison damage to anything, unless its so miniscule an amount that it doesnt appear on the hp bar for me.

7.  clover geometry can get janky and running through them can get me hung up on the geometry. (dangerous when running frantically).

8.  grubs can burrow through rocks and trees.

9. A way to repair structures would be dandy, unless i just havent discovered that yet.

10. Please consider adding butterflies

11. please dont add fish, the water is too convenient.

12. theres a berry that grows over a little puddle near the hedge, but it falls down into water thats just too deep to harvest the berry.

13. when a clover im standing on is moved by a big critter while im on it, i just float where the geometry was.

14. Please consider adding a way to climb the tree, or potentially expand into other large environments,

 

  I am super excited about this game and i really hope it continues to get worked on because its already really good. Thank you for considering these above mentioned items.

12. theres a berry that grows over a little puddle near the hedge, but it falls down into water thats just too deep to harvest the berry.

I managed to push the berry out of the water and whack at it, this might be intentional. ;)

 

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3 hours ago, tecknotot said:

12. theres a berry that grows over a little puddle near the hedge, but it falls down into water thats just too deep to harvest the berry.

I managed to push the berry out of the water and whack at it, this might be intentional. ;)

 

Yeah i could get it into some shallow water with some glitchy jumping and pushing, but i mean just barely shallow enough

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25 minutes ago, sum1hugme said:

Yeah i could get it into some shallow water with some glitchy jumping and pushing, but i mean just barely shallow enough

I managed to push the berry on the beach on the far right side by pushing it up the underwater wall.

 

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I think that a venom debuff should be added that is a stackable poison proc but aptly named venom which is a replacer for the poison debuff applied by the spider fang dagger and venom arrows, this would allow for the spider dagger to be an upgrade to the larva dagger despite the spider dagger being harder to get, it just seems odd that a harder to get weapon is as weak as the weakest version of the easier to obtain option. This change would also be a better endgame option and allows for additional insects that will be added to have their defensive values much higher than spiders as you would have to utilize the various debuffs provided by these items to take down the harder foes.

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