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Suggestion: Carbohydrates 200% Consumables Change

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So there it is in big bold letters .... dropping temperament below average mean 0 health regen.  OK I missed that.  But when I noticed that using the 200% Health Regen consumaable was not increasing my health I looked into it.  I guess 200% health regen of a base 0 health regen is ... well ... zero.  OK I understand the math but I do believe that imbibing a whole bunch of carbs should give you some regen even if your base regen is zero.  So instead of

new regen = base regen * 2

 how about ... 

new regen = IIF(base regen <= 0, 1,base regen * 2)

Just a suggestion!

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