NullReferenceException: Object reference not set to an instance of an object
at UIDraggablePanel.MoveRelative (Vector3 relative) [0x00000] in <filename unknown>:0
at UIDraggablePanel.ScrollInView (Bounds targetBounds, Single buffer) [0x00000] in <filename unknown>:0
at UIDraggablePanel.ScrollObjectInView (UnityEngine.GameObject target, Single buffer) [0x00000] in <filename unknown>:0
at Game.UI.UITreeList.set_SelectedItem (Game.UI.UITreeListItem value) [0x00000] in <filename unknown>:0
at Game.UI.UITreeListItem.SelectItem (ITreeListContent item) [0x00000] in <filename unknown>:0
at Game.UI.UITreeListItem.SelectItem (ITreeListContent item) [0x00000] in <filename unknown>:0
at Game.UI.UITreeListItem.SelectItem (ITreeListContent item) [0x00000] in <filename unknown>:0
at Game.UI.UITreeList.SelectItem (ITreeListContent item) [0x00000] in <filename unknown>:0
at Game.UI.UIJournalManager.SetSelectedItem (ITreeListContent item, JournalScreen page) [0x00000] in <filename unknown>:0
at Game.UI.UIJournalManager.QuestUpdated (Game.Quest quest, OEIFormats.FlowCharts.Quests.ObjectiveNode node) [0x00000] in <filename unknown>:0
at Onyx.OnyxEvent`2[Game.Quest,OEIFormats.FlowCharts.Quests.ObjectiveNode].Trigger (Game.Quest arg1, OEIFormats.FlowCharts.Quests.ObjectiveNode arg2) [0x00000] in <filename unknown>:0
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/RightNarrow"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/BottomNarrow"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Bottom"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/Right"
(Filename: Line: 0)
Look rotation viewing vector is zero
(Filename: Line: 92)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II;C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;',symOptions: 530, UserName: 'Keke'
Question
Ariukeera
Hello. The game keeps crashing every few minutes with some "Access Violation".
Specs:
CPU: AMD DX-4300 Quad-Core Processor
GPU: amd radeon r7 200
RAM: 16gb
OS: Windows 10 64bit
I will be glad to any help. Thanks.
Unity Player [version: Unity 5.6.3p3_88d4ddf6344a]
Initialize engine version: 5.6.3p3 (88d4ddf6344a)
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