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I like the capability to quickly save the game by the press of one single key. Too bad there is only one single quick save slot.  Unless...

Please find below, as a suggestion to the game developers, a small modificaiton to the source code that enables multiple quick save slots.

 

public bool /* SaveGameMetadata. */ IsQuickSave() {
  //return Path.GetFileNameWithoutExtension(FileName).EndsWith("quicksave");
  return FileName.Contains(" quicksave");
}
public static bool /* SaveLoadUtils. */ IsQuickSave(string filename) {
  //return Path.GetFileNameWithoutExtension(filename).EndsWith("quicksave");
  return filename.Contains(" quicksave");
}
public static string /* SaveLoadUtils. */ GetQuicksaveFileName() {
  // return GetSpecialSaveFileName("quicksave", includeMapName: false);
  return GetQuicksaveFileName(newFile: false);
}
public static string /* SaveLoadUtils. */ GetQuicksaveFileName(bool newFile) {
  string baseFileName = GetSpecialSaveFileName("quicksave", includeMapName: false);
  string fileName = baseFileName, nextFileName = baseFileName;
  for (int i = 0; ; i++) {
    if (i > 0) nextFileName = baseFileName.Replace(" quicksave", " quicksave_" + i);
    if (!File.Exists(FileUtility.CombinePath(SaveGamePath, nextFileName)))
      return newFile ? nextFileName : fileName;
    fileName = nextFileName;
  }
}
public static string /* SaveLoadManager. */ SaveGame(SaveGameType saveGameType, string userSaveName = "") {
  //..
  // string saveGameFileName = SaveLoadUtils.GetSaveGameNameFromType(saveGameType);
  string saveGameFileName =  (saveGameType == SaveGameType.Quicksave)
    ? SaveLoadUtils.GetQuicksaveFileName(newFile: true) 
    : SaveLoadUtils.GetSaveGameNameFromType(saveGameType);
  //..
}
I have patched Assembly-CSharp.dll in my game installation with the above patch, and I'm quite happy with the result!

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