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Broken AI loop and minutes of lag in Ship Combat since Patch


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Posted

Hello there!  I was in the middle of a PoE 2 run, had every quest done up to He Waits in Fire and decided to explore the Beast of Winter DLC when the final DLC hit.  Patched, finished Beast of Winter up and was impressed to see so many ships sailing around now (I'd previously cleared them all out).  But then when I went to attack one I became plagued by the spinning ship's wheel of doom.

 

Almost every interaction in the ship combat screens results in 20-60 seconds of spinning ship's wheel lag, so a single fight can take a half hour.  It feels like the AI is stuck in a loop deciding what to do.  The AI is also not really doing much despite so much processing.  I'll often be able to jibe/fire dozens of times while they just hang out at ~500-600' of range.  

 

 I never had this problem pre-patch, so are there any known fixes or workarounds to this by chance? 

 

 

Thanks!

 

 - Jason

2 answers to this question

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Posted

Hey, Juason. Can you please attach a save game file to this post (or at support@obsidian.net, along with your name and the issue it references)? I'll get it to the programming team as quickly as possible. Thank you for your help and your patience.

--Doug.

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Posted

The save game is far too big to attach.  I've emailed two saves and some crash dump logs in...

 

I am also experiencing an issue where my party will instantly die instead of falling down.  I am using a generic +perception cat pet, and not the funky demon pet that does this as a perk.  And this doesn't always happen, but often enough that it is really hitting me hard versus Maerwald.  Additionally, my game is crashing quite often and I have many broken tooltips.  Not really sure what is broken in my game at this point.  Hopefully ya'll can fix it up for me!

 

Thanks,

 

 - Jason

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