November 20, 20187 yr I want to change stealth so the radius of sound is reduced based on stealth and my movement increases also with stealth skill. Is this a simple alteration/add or do I have to change numerous variables? thanks Edited November 20, 20187 yr by sapientNode
November 20, 20187 yr I'm pretty sure you have to edit assembly-csharp.dll for this. Especially detection is a tricky event handler that is not easy to modify. You can use dnspy (google it) to modify this dll.
November 21, 20187 yr Author I'm pretty sure you have to edit assembly-csharp.dll for this. Especially detection is a tricky event handler that is not easy to modify. You can use dnspy (google it) to modify this dll. thank you I will look into this. I suppose this would only alter the global for detection and hearing? I see how it points to csharp... {"$type":"Game.GameData.StealthSettingsComponent, Assembly-CSharp","HearingSuspicionRate":40,"VisionSuspicionRate":80,"HearingMovementRatio":0.75,"StealthDecayRate":15,"StealthDecayDelay":0.75,"MaxSuspicionStealthAccelerationMultiplier":4,"MaxSuspicionStealthDecelerationMultiplier":0.05,"MinDistanceMultiplier":2,"MaxDistanceMultiplier":0.5}]}
November 21, 20187 yr This is a general setting. As such it is SET and will not change after. You can change it to different values, but you can't change/create a dependence to a lvl-changing stealth skill with this variables. There are radius and sound variables that are stealth skill dependent. "MaxSuspicionStealthAccelerationMultiplier":4,"MaxSuspicionStealthDecelerationMultiplier":0.05,"MinDistanceMultiplier":2,"MaxDistanceMultiplier":0.5 Yet, I don't know how they factor in the equation. Stealth based movement increase is definitely not part of it.
November 21, 20187 yr Author This is a general setting. As such it is SET and will not change after. You can change it to different values, but you can't change/create a dependence to a lvl-changing stealth skill with this variables. There are radius and sound variables that are stealth skill dependent. "MaxSuspicionStealthAccelerationMultiplier":4,"MaxSuspicionStealthDecelerationMultiplier":0.05,"MinDistanceMultiplier":2,"MaxDistanceMultiplier":0.5 Yet, I don't know how they factor in the equation. Stealth based movement increase is definitely not part of it. That is what I figured so all I could do is reduce hearing circle or detection globally with this. Really just want to get the circle to reduce based on stealth. The circle itself seems to be the same size if I am 2 stealth or 22 stealth like I am now.
Create an account or sign in to comment