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2.0.1

 

Never blindly follow the docs :)

 

https://eternity.obsidian.net/game-data-formats/concepts

 

First off BOW has another or those supposedly fixed badly formatted *.gamedatabundle files

 

It's this one

 

lax2_exported/design/gamedata/lax2_progressiontables.gamedatabundle

 

Secondly the docs say...

GameDataComponent
Name /type	Description /example
$type           The type of the object.
string	        "Game.GameData.*Component, Assembly-CSharp"
Game.GameData.WoundsTraitAbilityCompoent, Assembly-CSharp
Game.GameData.AmbientMusicDynamicStates, Assembly-CSharp
Game.GameData.AmbientMusicCustomDynamicStates, Assembly-CSharp
Game.GameData.ButtonAudioEventList, Assembly-CSharp
Game.GameData.SliderAudioEventList, Assembly-CSharp
Game.GameData.AnchorPointAttachmentListDataType, Assembly-CSharp
Game.GameData.ShipHostilityManager, Assembly-CSharp
Game.GameData.DLCScriptData, Assembly-CSharp
Game.GameData.WorldMapSettings, Assembly-CSharp
Game.GameData.ShipDuelSettings, Assembly-CSharp
Game.GameData.LoadingScreenList, Assembly-CSharp
Game.GameData.RecipeCategory, Assembly-CSharp
Game.GameData.ShipCrewJob, Assembly-CSharp
 

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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