peardox Posted September 1, 2018 Posted September 1, 2018 @BMac I wanna clarify an issue With the adding to a lootlist feature in 2.1.0 can we replace the lootlist with an add? This, will, hopefully realise a long-term issue with savegames Myself + my friends would LOVE this work-around If you can supply me with a sample lootlist and how to change it to an AddToLootList sorta structure I can automate all of this for our members on poe.peardox.com I have several broken savegame files I can test on supplied by members of our group to verify the fix works Basically I'd test by removing the lootlist then replacing it with the new structure that I presume will always work 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
BMac Posted September 4, 2018 Posted September 4, 2018 I may not be 100% clear on what you're trying to achieve - but if you add your new items to stores in the fashion described in the new tutorial, you shouldn't have any issues with waiting out store regeneration times or items not appearing in games that have already visited those stores. 1
peardox Posted September 5, 2018 Author Posted September 5, 2018 Yep I’ll try this out soon to confirm it works in beta The concept is fairly simple - remove lootlist entries in a Mod and replace with add to lootlist - this is something I should be able to automate once I have the concepts worked out properly I BELIEVE this will help us with the savegame issue as well as if we build from scratch each time - no issue OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
peardox Posted September 6, 2018 Author Posted September 6, 2018 Did the Beta - takes AGES to get back to Vanilla so I do this as rarely as possible (currently on revert cycle) Anyway I had a go and answered my own question https://forums.obsidian.net/topic/105275-tutorial-adding-items-to-a-store-v210-beta/?p=2094352 It's a slightly different in practice than how I read the docs etc first time so I posted a full example with break / work examples of savegames. As this one's for experienced Modder's I only put in the salient points (as nothing actually changes much anyway) The next two posts in that thread clarify the situation resulting with the reason for this thread now being redundant We can do exactly what we hoped My todo list is rather long helping everyone else - plus the revert takes so long OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
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