Xelos Posted August 31, 2018 Share Posted August 31, 2018 (edited) I was looking into creating a semi-realistic injury mod by making the durations last much longer through rests forcing the player to swap out characters and have a larger line-up of characters. The one issue that I ran into was that status effects do not continue to count down if the character is not in the player's party. If you set the duration of a particular injury to 86400 (one day in seconds) it counts down during resting but only if that character is in the party. If a character has a status effect in the waiting bin for unused characters (not in the party) then it does not count down. Is it possible to change this? As a side question, what is the point of BedRestDays Min and Max? I do not see any values other than 0 in statuseffects.gamedatabundle. Edited August 31, 2018 by Xelos 1 Link to comment Share on other sites More sharing options...
Armakoir Posted September 1, 2018 Share Posted September 1, 2018 I'm not sure that the approach you're taking with long duration times will work. But I am intrigued by the goal you're talking about (forcing players out of their optimal group setup). If duration doesn't work, what are some other approaches you're considering? My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
Xelos Posted September 2, 2018 Author Share Posted September 2, 2018 I don't really know enough about modding POE2 to have a different approach. I even tested the duration up to in-game of a year 365 days in seconds and it works. To be honest I do not see why status effects should freeze other than a programming simplicity. If I rest a character then store that character and play with another bringing that character out later they will still have the status effect from the rest as if time has not moved for them. Link to comment Share on other sites More sharing options...
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