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It looks like you're missing some closing brackets "]}" in your gamedatabundle.

 

If you open up PillarsOfEternityII_Data/output_log.txt after launching the game, you might be able to find a helpful error message pointing out errors like this.

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There's more - I'm in mid-fix

 

(1) Missing ]} as noted

(2) It's called itemcoatmod.json, should be itemcoatmod.gamedatabundle

(3) Missing strings (looking at this bit now)

 

Possible other things was escaping asset files but not too sure how picky OBS are over this

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OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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Fixed

 

The other thing you had wrong was localized/en/text/game/items.json (it's supposed to be items.stringtable)

 

Oh - one thing I missed was the MAX in manifest.json

 

I used reference items and Waenglith (got sick of cheating it in so just swapped out DP for yours <g>)

 

Don't worry about the mistakes - it's simple to do unless you're experienced like our group and quite easy to miss things that are obvious to some of us.

 

The attached is now fully functional (apart from the MAX in manifest.json I forgot to change - just change it to 2.0.1 and it's perfect)
 

fixed.zip

Edited by peardox
  • Like 1

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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Fixed

 

The other thing you had wrong was localized/en/text/game/items.json (it's supposed to be items.stringtable)

 

Oh - one thing I missed was the MAX in manifest.json

 

I used reference items and Waenglith (got sick of cheating it in so just swapped out DP for yours <g>)

 

Don't worry about the mistakes - it's simple to do unless you're experienced like our group and quite easy to miss things that are obvious to some of us.

 

The attached is now fully functional (apart from the MAX in manifest.json I forgot to change - just change it to 2.0.1 and it's perfect)

 

Thanks a bunch man, I'm quite new to this form of modding, so I really appreciate the help.

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You know to me files are files

 

Took me ages to notice the .json extension issue :)

 

As I say on other places one of the purposes of our team is to help novice Modders

 

Click the Invite link below as there are lots of people who can help in lots of way


OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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oh - BMac

 

PillarsOfEternityII_Data/output_log.txt is no help in cases like this as you're looking for *gamedatabundle and *stringtable

 

I checked that file before I realised I have extension blindness :)

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OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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