Deadfire is a game with a lot of extremely complicated, intricate mechanics that aren’t described clearly in game and are not intuitive for most players, even those with a good bit of experience in the game. It’s fine for games to have lots of complicated mechanics. I really like it, in fact, and it keeps the community more engaged with discussing builds and figuring things out. But, information about how things work should also be easy to find. This post is an attempt to compile one set of the