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[2.0.0] Attacks/Casts continue on dead target

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Wnen target enemy dies - all in-progress weapon attacks or spell casts do no break, which cause precious spells loose or time (in case of weapon)

I think it's a quite expected to have all active casts/attack to be cancelled when target dies/or become untargettable

Hi deogo,

 

I've added your issue to our database as feedback. Currently, this is intended with how the system works, but I will relay this to our developers.

 

Thanks for posting!

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