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I'll give you an example - this is one of 21 in items.gamedatabundle

 

Item - Game.GameData.ItemGameData, Assembly-CSharp (472) - exported-1.2.0/design/gamedata/items.gamedatabundle
  => ItemComponent - Game.GameData.ItemComponent, Assembly-CSharp (472) [19]
    => DisplayName - integer(4)
    => DescriptionText - integer(4)
    => FilterType - string(11)
    => InventoryAudioEventListID - string(36)
    => IsQuestItem - boolean(1)
    => IsIngredient - boolean(1)
    => IsCurrency - boolean(1)
    => IsAdventuringItem - boolean(1)
    => CanSellForFullValue - boolean(1)
    => MaxStackSize - integer(6)
    => NeverDropAsLoot - boolean(1)
    => CanBePickpocketed - boolean(1)
    => IsUnique - boolean(1)
    => Value - integer(6)
    => IconTextureSmall - string(78)
    => IconTextureLarge - string(78)
    => PencilSketchTexture - string(1)
    => InspectOnUseButton - string(7938)
    => IsPlaceholder - boolean(1)
  => WorldMapPassiveItemComponent - Game.GameData.WorldMapPassiveItemComponent, Assembly-CSharp (1) [2]
    => SpyglassRange - integer(1)
    => SeaFogRangeBonus - integer(2)
  => DataScriptEventComponent - Game.GameData.DataScriptEventComponent, Assembly-CSharp (142) [1]
    => Scripts - string(4780)
  => ShipItemComponent - Game.GameData.ShipItemComponent, Assembly-CSharp (4) [1]
    => ShipID - string(36)
  => ShipSupplyItemComponent - Game.GameData.ShipSupplyItemComponent, Assembly-CSharp (3) [2]
    => SupplyType - string(10)
    => SupplyValue - integer(1)

This means that each Item can up to four attached things, this is the simplest one that qualifies

Other items also include items - e.g. Equippables

This is for my week off project to properly describe  how everything works

 

There's a LOT I'm not going to describe in this  post as this don't display a load of other things I've done.

My aim is to provide proper docs for the Mod Community and pictures are far better than words

 

If you wanna lend a hand PM me (avoiding forums this week - lots of work on this)

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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