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I've been researching this for half a week on and off


If you've already visited a vendor some Mods will not activate


I've found a solution for this issue and PMed the Devs


There is a replicable way to prove this


As this is a "No Spoiler" forum I will simply say that while I have a solution this is a bit of a hack


If anyone wants me to provide a generalised solution while Obsidian play catch-up - let me know by replying / PM-ing me and I'll write the fix


Note - this will NOT be a Mod - this is a SaveGame patch


I'm still working out the details of how I can safely re-write SaveGames with as little effects as possible.


If you want a patched SaveGame I can already do it manually (proven to work)


I want a solution whereby you upload a SaveGame and get a minimally modified one back.


As I say - I'm still playing with this concept + it needs testing (properly)

Edited by peardox

OK Fair warning has been applied


I'm gonna move the domain to https://perspak.com early Feb but will keep all content


There are reasons behind this move which basically boil down to unifying my release schedule


My friends are welcome to play (I'll set you up your own areas if you desire them)


Please note that this process is messy so may take a few weeks 

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