RVillain Posted July 1, 2018 Posted July 1, 2018 (edited) Ok, quite likely not related but shortly after the last patch I began encountering a supremely annoying bug. Per thread topic, initiating a save often immediately nukes that save and frequently other prior saves disappear as well -- which can often cause 2 - 6 hours to go up in smoke when it nukes multiple saves. Having saves bug out in PoE was annoying, but this is just ridiculous. I've lost a good 20 hours at this point. Always been a fan of Black Isle and Obsidian's games but, c'mon guys, the product is frequently a mess on the bug front -- weird ***t like this seems to happen with every title. Consider this an, admittedly frustrated, petition for a little programming love on the save system. edit\add: buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51 That seems to be the most common thing I see in the log if it means anything. Also, d'oh, I see there's an entire technical supp\bugs subforum. My bad, Edited July 1, 2018 by RVillain
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