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Posted

Looking at Nemnok..

 

"BaseClassLevel": 20 - I presume this means he's a lvl 20

 

The more confusing ones are the basestats

 

"BaseMight": 22,
"BaseConstitution": 14,
"BaseDexterity": 14,
"BasePerception": 17,
"BaseIntellect": 10,
"BaseResolve": 20,
 
BaseMight is > 20, is there any limit to what number I can assign as BaseMight for example? Can I give it 44, 88, 176?
 
Going back to his BaseClassLevel - can I make him a 40, 80, 160?
 
I'm not thinking of going to extreme - maybe 1.5x for some playtesters
 
Simply wandering what the limits are

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

Attributes are capped at "MaxAttributeScore" (global gamedatabundle, default 35) after all bonuses.  I don't believe there is any level cap for non-player characters.

Posted

@BMac

 

I read in the Structuring your Mod thread about the requirements to completely replace an object.

 

I wrote a bit of PHP which simply reads in characters.gamedatabundle, multiplies BaseClassLevel by X (randomly rounded on fractions) and writes it all out to a mod.

 

This seems like a LOT of duplication of data and may cause conflicts with other mods.

 

Before using the current method I was just outputting minimal information ($type, ID + Components[][baseClassLevel])

 

This didn't work of course

 

The point is it SHOULD work as it'd make MODs smaller and less prone to conflict with someone else's MOD.

 

A very good upgrade from the MODders point of view would be one the version that didn't work did.

 

The size of the working mod is 3.4M while the stripped down one was 460k

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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