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Posted

So, I've had this gunslinger build idea using streetfighter/wizard knocking around in my head a bit, and I was wondering if there was a way to actualize it, and I had some question about how the street fighter works.

 

I think the rogue goodies synergize pretty well with all of the wizard's awesome cc abilities, and I had this idea of taking advantage of the street fighter's recovery bonus to make a gunslinger who can put out a wall of bullets with fast reload speeds, while also putting out some enviable crowd control. The issue is that in order to get the streetfighter's recovery buff it looks like I both need to be flanked or bloodied and have the character I'm targeting is flanked or afflicted. Getting an affliction on my target seems really easy with a wizard (there are tons of wizard spells giving aoe afflictions, starting with chill fog at level 1), but getting myself flanked or bloodied seems really difficult as a ranged character (I'd have to put him in the middle of a bunch of enemies which kind of defeats the whole point of a ranged character).

 

The only ideas I could come up with are using the scepter modal, to keep my char at bloodied (which I don't like from an aesthetic standpoint because I want to be a gunslinger, but I guess I could open with scepters and change to pistols/blunderbuss once I'm at bloodied); using the blunderbuss modal, to keep myself flanked (the wiki says it leaves the target distracted, but the in game description implies it's the wielder; there is also the accuracy debuff from being distracted, though); or making a berserker/soulblade adventurer, and then open each fight by using frenzy and then have the adventurer use phantom foes on my main to keep him flanked (this feels kind of complicated and overly involved, though).

 

Do any of these routes seem viable to anyone, or are there any other methods to keep the street fighter buff up on a ranged character (for instance, are there any legendaries that would apply flanked to my char without having him in the middle of the fighting)?

 

Also, I'd heard that there was a bug which kept reload times for ranged weapons really long, and I wanted to check if that had been resolved (or if it had ever really been a problem in the first place).

 

Posted

I'm running Spellblade with dual blunderbuss (Fire in the hole and Hand mortar), the modal ability on blunderbuss inflicts flank on self and gives you the streetfighter recovery buff. 

 

My battles are basically my buffing myself with Infuse With Vital Essence and Deleterious Alacrity of Motion, and proceeding to blast groups of enemies away with Full Attacks using Crippling Strike.

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