This started as a reply to Lephys' latest post in the endgame thread, but then I realized it would fit far better in its own thread. Apologies if this has already been brought up.
I love the idea of different currencies for different areas, but I hate currency systems that do the copper-silver-gold thing Dragon Age does. I realize it's theoretically more "realistic," and I grasp the function such systems serve in MMOs, but in a single-player game (and, if I'm honest, in MMOs), getting what is essentially fifteen cents for a SWORD, no matter how crappy a sword it is, feels like a cruel joke on the developers' part. It's an annoying system that always makes me feel like I'm not getting anywhere in the game.
I realize that my disdain for the system is almost entirely psychological; it doesn't really matter what you call the coins if their function is the same, and I'm sure that if I looked at a chart of average player earnings in Dragon Age versus those in another game that only used gold pieces, I would see that the curve was roughly the same in both titles. If PE ended up using such a system, it wouldn't be a dealbreaker for me.
But what I would rather see is a single coin type for each area (e.g. 500gp). Failing that, a system analogous to, say, dollars and cents (e.g. ç150.25 - I just chose the "ç" symbol at random, BTW) would be good. As long as it's not the DA system, I'll be happy.