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Found 2 results

  1. I've been playing Tides of Numenera since the official release date (I actually bought it back when it was in open beta, but stopped playing when I got the message box that said: "this area is unimplemented, please distribute your tides" or somesuch.) As I've been reading some of the reviews and comments I notice how many people mention that Planescape:Torment finally has a spiritual successor, it seems that no one remembers Mask Of The Betrayer. So, what do you think, which one did you prefer? I'm only about ten hours in, but I have to be honest, I liked Mask of The Betrayer better. The deluge of text in ToN is really killing the mood, I liked how MotB started out with you stuck in the bottom of a dungeon, no idea how you got there, and stuck on your own, eventually the bald Red Wizard joins you and gives you some clues as to what's going on, but for those first few minutes you're on your own and have to figure out what's going on. ToN on the other hand, starts with two bickering companions. Back when I played this in beta I was certain that they were going to get rid of one of the companions (possibly choose which one finds you randomly) so there will be less hand-holding and you get a chance to explore on your own and start to figure things out; but no, they left it exactly like it was, which was a horrible decision on their part. By the time I was about to exit the reef, I choose to part ways with both of them and figure things out on my own. It's funny that the designers were slavishly trying to copy Torment but completely missed out on the fact that your only companion in the mortuary was Morte, who already knew you and was very careful not to flood you with information because he's learned the hard way that there's no point in asking you about things you don't remember. Anyone else want to throw their 2ยข in?
  2. Didn't see it posted, and thought people here might be interested, the Codex has an interview with George Ziets.
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