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Showing results for tags 'for the devs'.
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Hi Devs, Consider allowing spiders to walk up vertical surfaces and ceilings on map structures, and inside tunnels. After all, that's how it works IRL, and it would help make Grounded 2 further stand out from its predecessor. Just block this from occuring on base materials, so we can feel safe there
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After playing 800+ hours of grounded some things I would like to see in grounded 2 are: A button to pin a crafting recipie or multiple (max of 3) to your HUD so while exploring for items you need you don't have to bring up the crafting menu in the world and potentially get ambushed by a wandering predator, I'll be the first but not last to admit that I've thought I only needed 3 of a resource to craft an item only to find out I needed 4 and had to run all the way across the map to get it. I have seen another person mention this and I agree with adding a butterfly wingsuit/glider, but not have it be a flying suit, you should climb to the top of a very high tower get a running start jump off hold the jump button to deploy the suit and glide at an angle to pretty much wherever, or have a limitation on the distance based on your stamina bar once it runs out you either drop to the ground and receive damage (possibly fatal) or just continue to glide but have your speed reduced. Also with the glider comes a possible smoothie a stamina booster or infinite stamina for a short period of time to make crossing larger distances less worrisome. Thank you for all your hard and amazing work that you have done with grounded and the work you will be doing with grounded 2
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For example ... - While running, button "B" sends rogues into a slide attack - While running, button "B" sends mages into an evasive (forward) teleport - While running, button "B" sends rangers into an evasive backflip - While running, button "B" sends warriors into an AOE spin attack Feel free to add ideas of your own, under this thread
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Hi, Why not give players the opportunity to bond with their Grounded 2 pets/mounts further, by ensuring they 'care' for them over time (e.g. sharing food, petting and giving them rest between missions, etc). More games need to bake EQ into their design, and this is a great example of how Grounded 2 could do that for impressionable young players.
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Hi, Grounded 2 story, seasonal or festive themed live events could spice up the mid and end game for players across the map, and extend the co-op experience further. Hopefully people can rally behind this idea, by not only voting for it, but also suggesting ideas for live events as they learn more about the story.