Search the Community
Showing results for tags 'for the devs'.
-
Hi Devs, Consider allowing spiders to walk up vertical surfaces and ceilings on map structures, and inside tunnels. After all, that's how it works IRL, and it would help make Grounded 2 further stand out from its predecessor. Just block this from occuring on base materials, so we can feel safe there
-
For example ... - While running, button "B" sends rogues into a slide attack - While running, button "B" sends mages into an evasive (forward) teleport - While running, button "B" sends rangers into an evasive backflip - While running, button "B" sends warriors into an AOE spin attack Feel free to add ideas of your own, under this thread
-
Hi, Why not give players the opportunity to bond with their Grounded 2 pets/mounts further, by ensuring they 'care' for them over time (e.g. sharing food, petting and giving them rest between missions, etc). More games need to bake EQ into their design, and this is a great example of how Grounded 2 could do that for impressionable young players.
-
Hi, Grounded 2 story, seasonal or festive themed live events could spice up the mid and end game for players across the map, and extend the co-op experience further. Hopefully people can rally behind this idea, by not only voting for it, but also suggesting ideas for live events as they learn more about the story.