In an early update of the Pillars of Eternity Project, before publication and as the code itself was being developed after the kick start, there was a very generous post relating to the duties of the task master.
It described the minute details that are required of someone who manages a project, how small delays or other changes effect the schedule of development.
I can't seem to find this in the archives of the forum. I believe it would be in the Developer's Corner section however it was a general link through the home page of the Pillars of eternity.
In regard to ambitions relating to development this would be a wonderful resource in researching what it would take to make a project with the unity engine work. This post and any other resource along this intention would be much appreciated.
Thank you Obsidian.