When engaging in a fight with Rymrgand, he makes the first action which is followed by the camera.
After that the camera does not zoom back to Rymrgand and the party ... however i can unpause them and it sounds like a fight starts.
ERROR: Uncaught Exception in OnyxEvent subscriber. See the following exception. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at Game.CharacterStatsMutable.get_BaseConstitution () [0x00000] in <filename unknown>:0 at Game.CharacterStats.GetBaseAttribute (AttributeType attributeType) [0x00000] in <filename unknown>:0 at Game.CharacterStats.CalculateAttribute (AttributeType attribute, Game.StatBreakdown breakdown) [0x00000] in <filename unknown>:0 at Game.CharacterStats.get_Constitution () [0x00000] in <filename unknown>:0 at Game.CharacterStats.CalculateMaxHealth () [0x00000] in <filename unknown>:0 at Game.CharacterStats.HandleStatusEffectsChanged (Game.StatusEffectManager sender) [0x00000] in <filename unknown>:0 at Onyx.OnyxEvent`1[Game.StatusEffectManager].Trigger (Game.StatusEffectManager arg1) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.UIDebug:DisplayOnScreenWarning(OnScreenWarning, Single) Game.UIDebug:LogOnScreenException(Exception, Department, Single) Onyx.OnyxEvent`1:Trigger(StatusEffectManager) Game.StatusEffectManager:AddEffect(StatusEffectInstance, IStatusEffectOrigin, Boolean) Game.StatusEffectManager:AddNewEffect(StatusEffectGameData, IStatusEffectOrigin, Boolean, Boolean) Game.ItemMod:ApplyEquipEffects(GameObject, EquipmentSlot, AbilitySource) Game.Equippable:AttachItemModHelper(ItemModGameData) Game.Equippable:AttachItemMod(ItemModGameData) Game.Equippable:AttachStartingMods() Game.Equippable:ResetItemModsHelper() Game.Equippable:ResetItemMods() Game.Soulbind:Unbind() Game.Soulbind:Destroy() Game.Equippable:Destroy() Game.WeaponSet:DestroyAll() Game.EquipmentSet:DestroyWeapons() Game.EquipmentSet:DestroyAll(Boolean) Game.Equipment:OnyxDestroy() Onyx.OnyxBehavior:OnDestroy() (Filename: Line: -1)
is what comes up in output_log.txt.
here full file: https://drive.google.com/open?id=1lwSRvGnhKbYPqi-AI4RFCBhPb-H99Nr0