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  1. Wasn't sure where to ask this, but would anyone at Obsidian happen to have Ye Olde resources for Planescape: Torment? Such as models, textures, render scenes, design documents, or... dare I ask, the source code for the engine? Trying to dig out the individual projectile & spell sequence code in the engine with OllyDbg is like trying to do the samba through a ten-foot high bramble patch with nothin' but yer skivvies on. Sure, I mean, I've *located* the parts of the .exe that parse and process the spell sequences, but ugh - it's just such an enormous hassle and there's no promise of success... and even without hacking, there is only so much DLTCEP can do. I would consider remaking PS:T in NWN2, but 3D engines (Aurora, and beyond) just do not have the same, marvelous storybook quality that the old Infinity Engine has... and that's something I *sorely* miss in today's rpgs.
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