Namaste.
I got an issue with quest-NPCs not turning hostile after dialogues, when they contextually should do so.
This problem occurs in every quest, where I need to fight or kill for progress.
In this case I run the quest "Built to Last".
I enter the abandoned house at Ondra's Gift,
traverse through the corridor and open the left door.
The quest triggers.
I maneuver through the dialogue until it says:
"Dodwyna- She raises her flail and rushes at you."
She should turn hostile now, i thought.
But the circle around her is still grass-green.
I can't attack her and she won't attack me.
I can talk to Vianna and she acts like I saved her.
She says I can now take the quest-item from Dodwyna's corpse.
But the undead corpse still ignores me and my needs.
Well yeah... and this error occurs in every similar quest.
Here I uploaded you some files:
savegame right before this issue, at the entrance of the abandoned house
https://www.dropbox.com/s/02enbjqcilajpwr/9155b50c-be1c-4bcb-bf37-856ec2545664%20autosave_2.savegame?dl=0
savegame created at the same time as the screenshot was taken/ during the issue
https://www.dropbox.com/s/oql77c396k2vd4d/9155b50cbe1c4bcbbf37856ec2545664%2012685446%20AbandonedHouse.savegame?dl=0
output_log
https://www.dropbox.com/s/s3f6j0ol17e3hr1/output_log.txt?dl=0
Further informations:
The game is patched.
The game cache has been verified several times - without success, no files were faulty.
Here are some postings from my earlier unsolved issue, where i couldn't fight enemies at all. That is not the matter now. The problem has changed after the patch, it seems.
Greetings
Warhamster