Jump to content

Search the Community

Showing results for tags 'Beats of Winter'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1 result

  1. When engaging in a fight with Rymrgand, he makes the first action which is followed by the camera. After that the camera does not zoom back to Rymrgand and the party ... however i can unpause them and it sounds like a fight starts. ERROR: Uncaught Exception in OnyxEvent subscriber. See the following exception. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at Game.CharacterStatsMutable.get_BaseConstitution () [0x00000] in <filename unknown>:0 at Game.CharacterStats.GetBaseAttribute (AttributeType attributeType) [0x00000] in <filename unknown>:0 at Game.CharacterStats.CalculateAttribute (AttributeType attribute, Game.StatBreakdown breakdown) [0x00000] in <filename unknown>:0 at Game.CharacterStats.get_Constitution () [0x00000] in <filename unknown>:0 at Game.CharacterStats.CalculateMaxHealth () [0x00000] in <filename unknown>:0 at Game.CharacterStats.HandleStatusEffectsChanged (Game.StatusEffectManager sender) [0x00000] in <filename unknown>:0 at Onyx.OnyxEvent`1[Game.StatusEffectManager].Trigger (Game.StatusEffectManager arg1) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.UIDebug:DisplayOnScreenWarning(OnScreenWarning, Single) Game.UIDebug:LogOnScreenException(Exception, Department, Single) Onyx.OnyxEvent`1:Trigger(StatusEffectManager) Game.StatusEffectManager:AddEffect(StatusEffectInstance, IStatusEffectOrigin, Boolean) Game.StatusEffectManager:AddNewEffect(StatusEffectGameData, IStatusEffectOrigin, Boolean, Boolean) Game.ItemMod:ApplyEquipEffects(GameObject, EquipmentSlot, AbilitySource) Game.Equippable:AttachItemModHelper(ItemModGameData) Game.Equippable:AttachItemMod(ItemModGameData) Game.Equippable:AttachStartingMods() Game.Equippable:ResetItemModsHelper() Game.Equippable:ResetItemMods() Game.Soulbind:Unbind() Game.Soulbind:Destroy() Game.Equippable:Destroy() Game.WeaponSet:DestroyAll() Game.EquipmentSet:DestroyWeapons() Game.EquipmentSet:DestroyAll(Boolean) Game.Equipment:OnyxDestroy() Onyx.OnyxBehavior:OnDestroy() (Filename: Line: -1) is what comes up in output_log.txt. here full file: https://drive.google.com/open?id=1lwSRvGnhKbYPqi-AI4RFCBhPb-H99Nr0
×
×
  • Create New...