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Entire Game Has Yellow Tint
I was using Windows 8. I just went in and tried to do it in compatibility mode for WIndows 7. I did this by going into the steam folder for the game and setting the exe to run in compatibility mode. This did not change it. I also tried it on Vista and XP. When I saw pitched_black mention he also had the same problem on a Macbook Pro in VMware, I went off to set up a bootcamp partition to try a sanity check its really limited to VMware Fusion. The first attempt at installing it via Bootcamp was producing an odd error ("App already running" on my first launch attempt). I'm redownloading it on the bootcamp partition now while I'm typing this. I'll try to get you two more information when my class ends, such as attaching DXDiag txt. @Bazgrim: I couldn't find Advanced Color Management on Windows 8. I went into start and also tried searching for "color" without the quotes. It didn't bring up any results.
- Entire Game Has Yellow Tint
- Entire Game Has Yellow Tint
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Entire Game Has Yellow Tint
user.ini: [Engine.Render] adapter = -1 anisotropic = 1 default_brightness = 0.138000 default_contrast = 0.946001 default_contrast_range_low = 0.09 default_display_conversion = box default_gamma = 1.0 dist_fade_duration = 0.5 dist_fade_in_range = 40.0 dist_fade_out_range = 45.0 effects_quality = 1 enable_antialias = false enable_bloom = false enable_color_controls = false enable_color_correction = false enable_depth_of_field = false enable_fog = false enable_heat_haze = true enable_postprocess = true enable_transparent_depth = false full_screen = 0 full_screen_height = 0 full_screen_width = 0 motion_blur_enable = 0 motion_blur_max_length = 0.3 motion_blur_scale = 0.5 movie_sharpen_amount = 0.0 movie_sharpen_radius = 0.0 msaa = 0 s3d_ar_multiplier = 1.3 scaleform_edge_aa = 1.0 separate_dimensions = 1 shader_quality = 1 shadow_quality = 3 support_aspect_ratio_16_10 = false support_aspect_ratio_4_3 = false support_aspect_ratio_custom = false support_skinning = false texture_quality = 4096 use_directx_11 = false vsync = 1 window_height = 900 window_width = 1440 [Engine.Audio] enable_communication = 1 enabled = 1 [Engine.Perf] perf_marker_categories_enabled = 0 config.ini: ; Application override configuration file [Engine.Render] default_gamma = 1.0 full_screen = 1 shadow_quality = 3 support_aspect_ratio_4_3 = false support_aspect_ratio_16_10 = false support_aspect_ratio_custom = false use_directx_11 = false separate_dimensions = 1 support_skinning = false ; render post-process settings enable_postprocess = true enable_depth_of_field = false enable_bloom = false enable_antialias = false enable_color_correction = false enable_color_controls = false enable_fog = false enable_heat_haze = true enable_transparent_depth = false motion_blur_enable = false motion_blur_scale = 0.5 motion_blur_max_length = 0.3 movie_sharpen_amount = 0.0 movie_sharpen_radius = 0.0 scaleform_edge_aa = 1.0 [Engine.Perf] ; perf_marker_categories_enabled is a bit field. The value defs ; are in oei_perf_marker.h. ; PERF_MARKER_CATEGORY_RENDER = 0x00000001; ; PERF_MARKER_CATEGORY_GAME = 0x00000002; perf_marker_categories_enabled = 0 log_disc_access = false [Game.Default] project_name = South Park - The Stick of Truth demo_mode = false disable_warnings = false [Game.Audio] listener_offset = 8.0 listener_separation = 16.0 [Game.Mouse] clip_to_screen = false use_hardware_mouse = true [Game.GUI] curve_tolerance = 3.0 collinearity_tolerance = 3.0 skip_single_node = false Thanks
- Entire Game Has Yellow Tint
- Entire Game Has Yellow Tint
Dallen
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