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Pulverizer

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Posts posted by Pulverizer

  1. Just got KOTOR 2.  I'm pretty excited about the game and it looks great so far.

     

    Unfortunately it's been freezing about every ten minutes.  Sometimes  i have to completely reboot my computer.

     

    The first problem is when I start the game i starts in a small window and i have to mazimize it to get full screen.  Then ir freezes as i play.

     

    I have the latest ati drivers installed so i'm not  sure what to do about this,

     

    Here are my specs -

     

    2.8 ghz pentium w/ HT

    ati 9600xt

    1 gig ram

    windows xp

     

    If anyone has any ideas please let me know.  I've been waiting for this game since forever I'd like to be able to play it without haveing to reboot every ten minutes.

     

    Here is the sconfiguration report generated by KOTOR 2

     

    kotor configuration

    Try the catalyst 4.11 drivers from ATI. I had similar issues with a 9600XT while playing KoTOR1 recently and 4.11 drivers provided the most stable performance. Another poster had freezing/framerate issues with KoTOR2 and my recommendation seemed to work for him. Have a look at this thread (though the poster's card is different, the problem, and the solution, seem to apply to most ATI cards):

     

    Link

  2. Well, LucasArts' financial situation is not exactly the best at the moment. They had to rush the release or they could have gone bankrupt. Republic Commando hopefully will be a less buggy experience. I have already had 2 crashes w/ the game and I was only playing for about 8 hours.

    Are these crashes mostly during load screens or during normal gameplay?

  3. Hi,

     

    Well tried cat 4.10 and 4.11 and I am GLAD to say they are not giving me problems in the grasslands on Dantoine.

     

    This is really frustrating me.  I mean the cats 5.2 looked great.  I jumped from 94fps to 104fps in the source stress test at 1680/1050 with 6x/16x and now I must go back with damn old drivers.  This really pisses me off.

     

    I mean SURE I was waiting for this game ALOT and couldnt have waited more, but geeze this is the BUGGIEST GAME EVER.

     

    Sorry Obsidian, the story is great, but this game needed so serious polyshing before going out to the store shleves.

     

    This is my 2 cents. 

     

    Feel free people to comment on that.

     

    Mcklain

    Well, I am glad to know that 4.11 works out :thumbsup: Now, I am definitely gonna hold off on upgrading to Cat 5.2.

     

    Apparently, the problem (at least this specific one) is ATI's fault and not Bioware/Obsidian's (I mention Bioware too, since K1 and K2 both suffer from the same problem) -- there is a bug in the vertex shader code in the ATI drivers with versions > 4.11. The crash-to-desktop problems with driver versions prior to 4.11 were also resolved by ATI, not by any of the patches from Bioware.

     

    This doesn't mean that Obsidian/LA aren't to blame for other problems with lack of polish, e.g., poor textures and environments in some areas.

  4. Pulverizer

     

    What kind of lag were in getting on dantoine on kotor 1.

     

    I am trying to figure out if it is the same lag as I am having right now in KOTOR 2

     

    I recall in late 2003 playing kotor 1 with my old 9800 pro and never had a performance drop on dantoine.

     

    LMK

     

    Mcklain

    Well, the framerate would absolutely plummet upon entering the grasslands. The characters would freeze in animation. They would either remain frozen, or suddenly reappear at a large distance from the spot where they froze.

     

    These problems started with 4.12 release (Dec. 2004) -- which might explain why you didn't have them in 2003. The driver versions in 2003 had their own set of problems: namely crashes to desktop, especially during load screens. As I said earlier, the only version I didn't have problems with was 4.11. Bioware's KoTOR forum has several reports of these problems, and the general consensus there also seems to be that 4.11 works the best among the available versions.

  5. Hi,

     

    I just want to know if anyone at all got to dantoine and saw that performance drop to a level that is NOT PLAYABLE.

     

    I can send people my latest save game so you can see what I am talking about.

     

    LMK

     

    Mcklain

    If Dantooine in K2 is similar to K1 (large open grassy areas), then you should definitely try 4.11 drivers. I had serious framerate issues with cat 5.1 drivers on Dantooine in K1. The issues remain with the 5.2 drivers released today.

     

    Also, in case you try them, let us know if 4.11 drivers work out -- I will be receiving my copy of K2 tomorrow, and would like to have a driver version installed that would minimize the likelihood of problems before starting the game.

  6. i hope when you mean Directx 9, you mean directx 9c. lol... i am sure you do.

     

    Also, why don't ya try the latest ATI Drivers. 5.2 (just released)

     

     

    ATI 5.2 Drivers = http://www.ati.com/home/online/CatalystXPdriver.html

     

    some of the issues found in the Sithlords game were fixed in the later ati drivers, so you should try the very latest version.

    BTW, the issues in KoTOR1 that had resurfaced with ATI drivers 4.12 are still present in today's release: lag in Dantooine and Tatooine dune sea... so there might be problems with KoTOR2 as well. In case the problem's not resolved with the latest driver release, try the 4.11 driver release -- that works very well with the first game.

     

    I am still waiting for my copy of KoTOR2 PC to be delivered, so can't verify anything first hand.

  7. click here

     

    is it me or is that not their xbox review copy and pasted exactly as is from like two months ago?

    Well, it is almost the same. The only changes are in the second paragraph on the last page where they have replaced discussion of framerates plummeting on the XBox with random crashes to the desktop on the PC.

     

    The accompanying video review also has the exact same narration as the video review for the XBox version, only with screen captures from the PC version.

  8. If you want to make shure you have drivers that work, use the ones that were new during the bugfix/tweaking phase of the development of K2. That is november-december 2004.

     

    Hmm... you are right, the ATI driver release that works best with KoTOR (catalyst 4.11, supports antialiasing as well as soft shadows, no crashes in 2 play-throughs) was released in mid or late November. This gives me hope that the same drivers would see me through KoTOR2 ;)

  9. Heya Warrior, and welcome to the community.

     

    There's some bugs that I'd expect to be in the finished version of KOTOR2 that were in the finished version of KOTOR1. Like the "transit to another area and have the game crash" bug.Or the "freeze halfway through loading bug" which can be fixed with an uninstall/reinstall.

     

    Have fun writing that review. :rolleyes:

    I thought those issues were due to an ATI driver bug. In case you have an ATI card, those bugs can be fixed by upgrading to catalyst driver 4.11 from ATI's website. (Note that the more recent driver versions have new KoTOR bugs.) Or, use the DNA or Omega drivers, as some people on the PC technical discussion forum have suggested.

  10. You had problems with a 9600? I was running on a 9200, and it ran pretty darn smooth at 1280*768 and it didn't ever screw up.

     

    The problem wasn't that the card was unable to handle the load -- it ran very smooth *when* it ran. But, there were frequent (and apparently random) crashes to the desktop, especially during load screens. It was an issue acknowledged by both Bioware and ATI. Bioware's KoTOR forums were full of fellow victims, and ATI (finally, in Nov. 2004) fixed the issue in driver release 4.11 (the fix was mentioned in the release notes). However, bugs resurfaced in newer driver versions from ATI. Specifically, there's a tremendous lag in large open environments (e.g., Dune sea on Tatooine or outdoor areas on Dantooine). Apparently, there's some problem with the vertex shader code in the drivers. Several people have reported similar problems when using the latest drivers with even higher end ATI cards, such as the X700 and X800.

     

    The card suits me well for most other games, including Half-Life 2, so I am not ready to switch to nVidia... yet. I just wish I was aware of ATI's shoddy work on drivers before investing in this card :)

  11. This might be a little premature, but I am getting a bit apprehensive about the potential graphics problems I will have with KoTOR2 on my PC with a Radeon 9600XT card. I had a horrible time with the first game until ATI came out with the 4.11 catalyst drivers. Unfortunately, the subsequent versions (4.12, 5.1) were broken once again. I read an interview with either someone at Obsidian or LucasArts (can't seem to locate that article now) that the developers had suggested changes to ATI during PC development and QA. I hope those changes had been included by ATI by the time of the 4.11 driver release. If those changes were introduced later, then we might have no driver version working correctly upon the PC release of the game. Since KoTOR2 uses pretty much the same graphics engine as the first game, probably with minor tweaks, the issues that cause problems with the latest drivers will likely still be there...

     

    Does any one know anything specific mentioned by any of the developers in this regard?

  12. A Gamespy lead article today talked about playing a "98% build" of K2.  It looks like there's no way it could get finished, even slightly tested, and manufactured in a month.  So here's to March at the earliest, ya'll!  I wasn't going to play it 'til Spring Break anyway, but I was hoping it would be cheaper and well-patched by then.  Oh Well.

     

    BTW, I know tech support isn't the right place to post this, but we seem to have lost the rest of the PC forum.

     

    Have a look at this comment posted by the Gamespy editor who wrote that preview:

     

    Thread in General Discussion Forum

     

    In particular, at the end he says that he has received a copy of the final version of the game. So, it looks like they'll make the release date. Now, whether the bugs found in the 98% build have all been fixed in another question...

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