Whenever any of my characters use the workbench, they can construct items using their appropriate skill levels, no problems there. However, every instance of item breakdown uses my main PC's Repair skill to determine components received. And as a Jedi guardian, he's not the most adept at disassembling a radio, you know?
Testing: I tested seven different party members on the workbench - same breakdown results. Whenever main PC was in the party, breakdown values defaulted based on his skill (0). In any scenario where main PC was not in the party, item breakdown values worked correctly.
I held back three levels on main PC, took Class Skill: Repair feat, threw all skill points (9) into Repair, and checked again. All other party members now used increased item breakdown values, but still nowhere near correct character skill levels.
Is this another case of needing to clear the cache? Has anyone else had this same problem?