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attackcrow

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Posts posted by attackcrow

  1. I'm having the same issue. I have a late 2013 15" rMBP with a GeForce GT 750M graphics card, and an external DP-connected display at 2560x1440. Here's what my log looks like:

    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeDisplayMode(Windowed)...
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeDisplayMode(Windowed) _currentDisplayMode is Fullscreen
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->GetDesktopResolution() returning 2560x1440
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->GetCorrectWindowedDisplayMode() returning Fullscreen
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    QuerySomethingChanged() Something changed
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->MatchResolutionToIndex(2560x1440) returning 0
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeResolutionAndDisplayMode(0, Windowed)...
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeResolutionAndDisplayMode(0, Windowed) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen
     
    (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    --->TryChangeResolutionAndDisplayMode(0, Windowed) already at desired resolution, only changing display mode.
    
    

    I got 632KB of log file in just a few seconds of running the game...

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