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Nerkoon

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  1. The way I think about it is that line is easier to path through bottle necks in maps and places, so it could be an intentional way to make pathing easier. But you are right, usually it ends so that my casters get sky dropped on them by enemy mages thanks to fact that they somehow almost always end up to front of that line and thus become first targets.
  2. I have played many of those old classics like Icewind Dale I & II, but I do not recall pathing being this bad in them. Combat AI has always been pretty bad in games like this, but pathing has worked more or less correctly.
  3. In gaming community where I usually play MMOs etc. games everyone seems to agree that pathing is by far the worst problem in Pillars of Eternity. It is actually so bad that mercs you have hired get stuck in your fortress walking against walls forever, your group members get stuck in taverns and I do not even want to start with combat where quality of pathing makes me want to cry. In many cases pathing code is unable to decided which route it should be using which usually results your character walking back and forth endlessly instead of going where you told it to go. Or it just gets stuck somewhere and keeps trying impossible path forever. In combat pathing gets even weirder because gaps between characters are no longer wide enough for pathing code even though you can move your characters through them when combat is over. All in all Pillars of Eternity would be much better game if pathing could would really work as expected or as it is supposed to work.

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