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Outkast007

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  1. They look very good. http://lucasarts.com/games/swkotor_sithlords/
  2. Will there be any new skills added? Like deviding persuade into: persuade Intimidate Lie And could we see force powers entered into conversions, example: Intimadate + choke
  3. Will there be force powers that added to your skills Example: Force slice Security Force repair have any new skills been added?
  4. I feel my topic has incitied a riot, of differences. I really think we should stop making unimformed assumptions about how the level system will be handled, I personally have faith in the development team to pull it of right.
  5. That way leads to the Dark Side. You will be able to go beyond Level 20 in KOTOR2: TSL. Good to know! thank you for the info. I think the best way to balance high levels, is by an over abudance of force powers & feats, so no character can know everything, you could then choose to specialize in certain areas, or just make a well rounded character.
  6. I'm not looking to be power hungy, or tose around sith like ragdolls, I love a challenge, i want to see epic levels, with epic enemies.
  7. I know we will have DLC, but what about other features? Live aware - To sign in to Xbox Live so your friends can send invites, and know your online LeaderBoards (a little unrealistic, but you could do some interesting things with it) - Fastest swoop race time, most experince gained on a certain world, Time taken to complete game, etc etc or any of the new live 3.0 features?
  8. What will be the Max level in Kotor:TSL? I'm hoping for level 40, I highly doubt it, but would be very awesome to hit epic levels.
  9. I'm not sure off hand. I've jotted down a note to check on that. What if datapads weren't listed in the main list, but were only displayed if you went to a specific Datapad filter? Then would it matter? I get the impression that some of you keep your game inventories more organized than your desks. -Akari The more filters the better, examples: DataPad Quest New Items Melee Blasters Blaster Rifles Ranged Misc Head gear implants Jedi armor Light armor med. armor heavy armor Lightsabers Crystals etc, etc. it would be best if you could have a pull down menu, in the inventory screen, so you could select what filters you want on/off.
  10. I think it would be a great "option", but not a requirement, just a way to speed the jump into TSL, for those of use that played Kotor:1
  11. I don't think that would be a problem, since they are using the 1st Kotor engine, which was created by bioware, I'm sure they had to licence it. All they would need to get is the journal entries. And I beleive bioware is working with them on this project in some form or another. http://www.bioware.com/bioware_info/press_...ianPartnership/
  12. I hope to see the questions open up side quest, and even change the look of some levels.
  13. Well lets all hope that what happened in the first game, has a serious affect on the world we will be playing in Kotor:TSL . To bad we can't load our revan from the first game as an available option, then they wouldn't need ask us any questions, the game would automatically know what things revan did in the past, and would also help to excellerate the begining of TSL, you could then jump right into the game.
  14. Can you imagine the replay value this game has? As i see it in the most basic veiw your have 4 seperate ways of play. Kotor 1 ending: LS 1.) Play as LS 2.) Play as DS Kotor 1 ending: DS 3.) Play as LS 4.) Play as DS And thats not taking into account any of the possible side quest for prestige classes, or any other small variations to the story when you are asked questions about how Kotor 1 ended.
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