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Riduy

Initiates
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  1. Not sure exactly what happened here, but the damage value became a paragraph's worth of calculations. See screenshot.
  2. That's pretty funny, I played IWD and IWD2 and the few NPCs and complete lack of companions made the entire world feel super soul-less; you just walk from place to place murdering stuff following a bare-bones main quest. The decisions alone in which faction(s) to help for a handful of quests in POE2 has already been more thought-provoking for me than anything IWD ever presented.
  3. So in POE1 you can see who you're hitting whenever you try to attack or use a skill with the Barbarian, but it seems to be missing in 2. Is this because I'm playing a Berserker, or was it some design choice to remove it? Been trying to angle my character so I don't hit my allies and it would be helpful.
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