(This post contains huge spoilers that tell you the ending and a lot of storylines, you've been warned)
I don't intend for this post to be trolling. I'm not just going to bash the game and say it sucks, I'm going to give honest reasons on why I didn't like the sequel and hope that, just maybe, it might count for something. I hope maybe a developer will read it. Eitherway.. I played the first KotOR over six times. I enjoyed it a lot. So, on to the post.
I thought character developement was really lacking besides Kreia. Most of the storylines abruptly ended, for example:
After all the interaction with Handmaiden, you teach her the ways of the Jedi and then nothing else happens. I mean, no new dialogue options came up after that at all.
After the initial conversation with Visas, you don't get anything new from her until you get towards the end of the game. Then you have a single interesting conversation with her.. and it stops again except for a brief moment on the Ravager.
I almost never had any conversation options with Bao-Dur after some initial war stories. I'm disappointed with that because I love his character design and had him in my party until I realized he never talked.
Darth Nihilus looked badass and I like his name - but hes devoid of character. I guess it's understandable since he is just supposed to be a wound in the force, but I was eagerly ancipitating this character after seeing his image plastered everywhere.
The dialogue trees are really advanced and nice, but there was no order to them whatsoever. It really ruins the immersion when you get into a relationship with, for example, Handmaiden but she still talks to you like you just met. This goes for nearly every character.
There is also the bugs involved with the dialogue trees. After I made Handmaiden into a Jedi Guardian, I actually had the conversation with her again and then the game locked up.
I had the "stay with me" conversation with Visas before going to Telos, then on the Ravager I actidently spoke with her. The same "stay with me" conversation played and then the game froze.
It's really killing to still have, for example, the "Who sent you?" dialogue tree option with Visas while you're on the ravager, about to kill her master.
The last few planets felt really rushed. All of a sudden you're in the Telos academy, and then even without a cutscene you're in the Citadel defending from sith invaders. It was also odd how it mentioned the Remote was waiting outside, but then it just skips to the final cinematic.
Plus, the final cinematic was disappointing. I have huge nostalgia from the first Star Wars movie, when Luke and company were rewarded for destroying the Death Star. The first KotOR reminded me of that scene. But this ..Kreia dies.. THE END.
Then theres the standard game bugs. Among other things, all of my savefiles were actually deleted after I beat the game. Crazy.
As a final note, this really is a good game, but it's a total rushjob. So the overall product suffers critically for that. I'm really disappointed, but I'll keep faith in Obsidian for at least excelling in some areas of the game. If they make a KotOR III, I'll be renting it before I buy, as I should have done with this.