While it's true that RTwP can be just as tedious as TB in some cases (not burning TB, I love it in some games), a nice option to make RTwP a bit more dynamic would be to allow the player to adjust spell/ability/target priorities with each npc party member. If you already have a general idea of how your party will react to say, a group of thieves and a spellcaster, then it allows for less paused gameplay and a bit more focus on the real time aspect. I don't know, maybe this has already been said, I haven't browsed through the forum much yet.