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Mazrim

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  1. I agree with Zool. I think Firearms would have an adverse impact on the game. I can say I have never liked firearms in a fantasy genre. It unbalances the the range mechanics of casters and secondly it cheapens the mystical feel of the game. Seriously I think there should be vote on this matter if its being considered since I think this a tipping point. Say no to Boomsticks.
  2. Hi all, I wasn't sure how Pillar of Eternity was going to handle Party traveling. I know in the old BG & Icewind Dale games basically had a random chance to have npc/monster encounters which was always cool but I was wondering you there was any thoughts on expanding that. It would be interesting to see if you tie into a Ranger skill. Perhaps like a trail blazing skill- that could help in a number of ways: 1) The PC party travel fasters from location to location 2) Avoid less monster encounter or not as difficult mobs 3) Find undiscovered locations (ancient tomb/burial ground, Roaming Gypsy camp) 4)Perhaps give the party potential bonuses as way of the ranger finding favorable terrain to traverse the wilds. 5) Finding party resources(Food, Precious Items, Herbal...etc) along the way 6) Avoid treacherous weather so they party is better/well rested. To me this would make the Ranger a much more attractive party candidate instead of just alternative to a fighter type. Any thoughts?

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