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Jaybanger

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  1. I have a feeling back then, Women would have just had to deal with it, because the sexes were not equal. There is definatly a difference between male and females types in todays armours, however back then they wouldn't have cared for womens comfort.
  2. Taken that I know nothing about computer development, Would it be possible to convert a 3d character into a 2d sprite when the play goes off screen so that it is persistent when they return? Or would it be too hardware heavy? I was just imagining a 2d sprite that would blend into the surroundings as time goes on. Thanks for seeing my point!, I was expecting a couple of posts telling me to get counseling. I just really believe its something that is glazed over in video games as a lost opportunity to create atmosphere and immersion.
  3. Hello, This is a question in regards to corpses! The reason I ask, is not because I am after a decapitation simulator or something similar But simply because I believe the immediate fading of corpses during a battle destroys immersion. I believe it adds to a game to be able to look back after you just made I through an area and see the fight played out through littered remains of the battle field. I believe Jagged Alliance 2 did it best, (it was the expansion however I can't recall the name). The bodies wouldn't fade, and if you returned to the area there would be crows etc present and it would usually be accompanied by a short conversation between parties. If you returned even later the bodies would have gone through a period of decay (nothing too full on) While I wouldn't want the game to become anything sadistic, some decals to show that a fight took place in a area would be nice. For example, if in a city maybe next time you return a local shop keeper would be mopping the area? Or If in the wilderness, as above crow etc. Anyway Questions, thoughts?

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