As I am currently playing through Baldur's Gate 2 (again) as a monk, I find myself wishing for one thing. One thing that could easily be avoided in Project Eternity. It's not a big deal, just a small quality-of-life thing, but I must make the attempt: If any of your classes/feats/skills/whatever increase the movement speed of a character, please take a cue from Age of Empires II (if I recall correctly), and have the option to toggle a "walk at speed of slowest selected character" button.
It's frustrating to either have to babysit my monk constantly while simply walking around, or risk starting every fight with all enemies focused on the monk because he or she gleefully sprinted ahead of the group into danger (which, until the monk hits high levels an becomes practically invincible, is a serious problem). With a toggle like this, especially if it automatically suppressed its functionality while in of combat, it would be so much simpler to enjoy the benefits of increased move speed while in combat, and avoid the frustrations of suddenly finding yourself alone and vulnerable in combat against overwhelming odds, while the rest of your party is half a map away.
Thanks for taking the time to read this.