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Tr1ploid

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  1. People seem to have a very twisted image of the Middle Ages. If you want those huge stone keeps you're used to from RPG's, large trading cities that consist of a chaos of daub and wattle houses, ports with galleons, gothic plate armor and giant twohanded swords, that means you want a 15th century setting, and that also has a lot of gunpowder warfare. It's as simple as that.
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